Magic Resistance: Getting advantage on saving throws against magic and other magical effects is INSANE and actually quite a controversial point for the satyr class. Ram: A natural weapon is never a bad thing, but 1d4 + STR really doesn’t offer much in terms of viability in combat. Your biggest worry with being a fey is the banishment spell, though this is more effected by your backstory than your creature type. You are more susceptible to other spells, like hallow and protection from evil and good, but these aren’t as bad as the spells you gain immunity to. Speed: 35 feet movement is great for the types of builds that would be interested in satyrs, as it allows them to stay out of range of enemies more effectively.įey: Being the fey creature type allows you to avoid some pretty nasty spells, like hold and dominate person. Satyr 5e TraitsĪbility Score Increase: +2 CHA and +1 DEX is perfect for CHA casters as it pumps their spellcasting ability and offers a small bump to survivability. They typically lack restraint and will follow whichever of their fancies they desire at the time. Satyrs are known for their hedonistic tendencies. Most satyrs are easily identified by their goat horns and goat lower extremities. Most satyrs appear as half-humanoid, half-goat creatures that stem from a cross between nature spirits and humans.
To read more about this, visit our D&D Race Guide. Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide.