These editors are a sacrifice that should be made in order to encourage a more welcoming and diverse environment. The reign of the uncivil power user is finished. The days of admins unilaterally unblocking "power users" who are blocked for personal attacks and incivility are over. The days of log-jamming behavioral complaints with excuses and defenses are over. The days of excusing incivility in deference to content contributions are over. We need to start handling behavioral issues with seriousness and decisive authority. We need to start enforcing behavioral policies, even (read: especially) against admins. We need to stop making excuses for toxic behavior. We need to stop making excuses for "unblockables". The WMF wants us start taking behavioral conduct seriously. The issue is clear, and practically spelled out for us. It's naive to reduce this to the community struggling to deal with harassment.
There is a gap between our movement principles and practices. "projects struggle to effectively address the most difficult and controversial cases."those in a position of authority should be held to a higher standard"." should take this as a wake-up call to improve our enforcement processes to deal with so-called 'unblockables'"." for more diverse voices to join our communities"." to make Wikimedia communities safer for all good faith editors".What the board did mention explicitly is what's actually important, and we need to understand and acknowledge the lessons being given to us.
The Board barely even mentioned harassment, as an aside to additional training the WMF might be able to provide. No one has said that this ban had anything to do with harassment. This site seeks to itemize and categorize all of the items, chapters, trinkets, rooms, monsters, bosses, secrets, achievements, characters, and everything else.Can we please stop throwing around the word "harassment" everywhere? It's been said on this page 150 times. The players take control as Isaac or one of seven other unlockable characters through a randomly-generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses as well as achieving unlockables, encouraging players to repeat playthroughs. The game's plot is loosely based on the Biblical story of the Binding of Isaac. The Binding of Isaac is a an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows. Wanted pages | Orphaned pages | Dead-end pages | Broken redirects | Double redirects If you are here to help with clean-up, you can use these:
If you are new to this Wiki, please follow these simple rules before getting prepared:Ībout | Rules and Guidelines | Manual of Style | Wikicode Guide To join the Wiki, please sign up to create a personal account for free, or log in if you already have one. = Content information related to Wrath of the Lamb and Eternal Edition.
The Wiki is founded on September 28, 2011, currently maintaining 533 articles and 4,924 files. Welcome to the comprehensive encyclopedia for the original flash game The Binding of Isaac and all its DLCs: Wrath of the Lamb and Eternal Edition.